

To be entirely fair to Team 17, however, it’s still nice to actually have the option of different classes in the game, and while they’re not implemented as well as I would have liked and don’t change the core gameplay as much as they should, they do at least bring a little more customisation to the game. Random generation of levels can can be turned off, but you still can’t choose the level until after you’ve selected your squad, mean you’ve either got to look at the level and jump back to the selection menu, or you’re going to have to learn them off by heart and never touch the randomly generated ones. It’s entirely irritating and demonstrates a lack of common sense in the design process. The importance of classes is further lessened because outside of the games rather meaty singleplayer campaign the levels you play on are randomly generated after you’ve chosen the squad of worms you’ll be taking into battle, meaning you can’t choose your squad based on the terrain layout that you’ll be playing on. While the inclusion of classes is a pretty neat idea on paper, in practice it doesn’t actually alter the core gameplay all that much. Never mind, though, because you can also pick out their gravestone! There’s a fairly large amount of stuff to choose from for your worms to wear into battle, although it’s a shame that you can’t have them wear more than one thing at a time, like a hat and a beard. In a stupid way it’s easy to get attached to your little named and dressed minions, and even feel a little sad when the get their heads blown off by a shotgun from across the map.

In the customisation menu you can put together squads of Worms to suit your playstyle. And of course in true Worms fashion you can also use the customisation menu to give your Worms names, goofy hats and assign them an even goofier speech styles, like the newly introduced Memes style which has them spouting meme quotes during battle. There’s a total of four classes of worm available in the game for you to choose from Scientists can’t take a lot of damage but they can slowly increase your teams health Scouts can fit in small tunnels that others can’t and can also leap large distances Heavies can take and deal out extra damage, and the Soldier is pretty much the standard Worms….er, worm that we’ve been playing as all these years. So, what are the new changes that Team17 have implemented to try to re-energize their ailing series? The first is the introduction of a class system into the game in an attempt to bring a little more depth to the core gameplay. It’s about having chaotic, violent, unbalanced, messy fun. At most the turn-based gameplay offers some tactical room, but mostly it’s just about blowing stuff up as the little worms voice hilarious little comes.
#Worms revolution lets play series
What, you thought I was going to say it was some deep, complex series that redefined strategy games? It’s worms using insane weapons, such as old, concrete donkeys and sheep to blow each other up for our personal amusement. It might sound like a simplistic concept to the uninitiated, and that’s because it is. Except for that time when they attempted to make Worms into a 3D game. The entire premise of the game is that two or more teams of four worms each use a variety of weapons to blow the living crap out of each other in turn-based combat on a 2D landscape. Still fun Worms, but Worms nonetheless.īut hold on, let’s assume for a second that you’ve somehow never played a Worms game in the 17-years they’ve been around, entertaining us with explosive mayhem. It sort of sucks that Worms: Revolution isn’t a revolution, then.

And so Team17 named their new game Worms: Revolution, a bold statement indeed.
And rightly so: over the past 17-years we’ve had a total of 16 Worms games, and throughout the majority of them the formula has remained pretty much the same. And it’s clear from the name of their latest game that Team17 wanted to bring back their 17-year old Worms franchise in a big way. Usually the name’s of games are something of a throwaway, but sometimes they have an actual meaning or clear intent behind them. Thanks to Team17 for providing a copy of this game for review. Platforms: Xbox 360, Playstation 3 and PC.
